Post by sharpangel on May 31, 2007 21:41:18 GMT 7
Terms and shortforms you might encounter when playing online
General shortforms
afk = away from keyboard
bb = bye bye
bbl = be back later
brb = be right back
bs = bullnuts OR backstab (an ambush)
buff = make something better (an ability, stats, items etc)
dw = dont worry
gj = good job
gl hf = good luck, have fun
gw = good work
imba = imbalanced
lo = hello
lol = laughing out loud
nerf = make something worse (an ability, stats, items etc)
nm = nvm = never mind
ppl = people
Dota related shortforms
b = back = retreat
bkb = black king bar
dd = doubledamage
dmg = damage
dota = defence of the ancients
dps = damage per second
eos = eye of skadi
fend = defend
gg = good game
ks = killsteal
mkb = monkey king bar
pub = pubbie = public = public game
rax = barracks, if yours is destroyed the opposing team's creeps get stronger
regen = regeneration
rm = remake
ror = ring of regenation
roh = ring of health
ulti = a hero's ultimate spell
crit = critical
HP = hit points
MP = mana points
noob = someone relatively new to the game
XP = Experience
AoE= Area of effect. Used to describe spells which target an area rather then a single unit
dps = damage per second
ff = forfeit
mia = missing in action. Used to tell others that the enemy hero(s) in your lane is missing
Hero/Item nicknames and shortforms
Harby/OD = Harbinger, the Obsidian Destroyer
BM = Rexxar, the BeastMaster
CM = Crystal Maiden
Pig/BB = Rigwarl, BristleBack
PA = Phantom Assassin
clinkz = Bone Clinkz, the BoneFletcher
sheepstick = Guinsoo's Scythe of Vyse
sk = Sand King, Soul Keeper, Skeleton King
sniper = Kardel Sharpeye, the Dwarven Sniper
blink dagger = Dagger of Escape
BoT = Boots of Travel
Deso = Stygian Desolator
HoT = Heart of Tarrasque
Necro = Necromonicon
RoB = Ring of the Basilus
Manta = Manta Style
Null = Null talisman
HoM/Midas = Hand of Midas
Basher = Cranium Basher
Mael = Maelstrom
HoD = Helm of the Dominator
BF/Bfury = Battlefury
Divine = Divine Rapier
Angha / Scepter = Anghamins Scepter
MoM = Mask of Madness
Dota related terms
Backdooring
Happens when the enemy hero attacks your tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.
Blink
Using the ability blink
Buff
Make something better (an ability, stats, items, etc.)
Burn
Commonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"
Cannon Fodder
A free kill, suicidal person
Carry
A hero that farms for a majority of the game then leads(carries) the team to victory.
Channeling
A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.
Disable
Spells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.
Farm
Activity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.
Feed
Giving items to teammates hence boosting them. It also means dying to enemy hence granting opponents gold and experience points making them stronger as a result.
Feeder
An ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.
Gank
The process of grouping together to ambush/kill heroes, same as rape and gangbang
Inhouse
A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.
Instant ability
Skills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.
Killsteal
Stealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.
Leech
standing safe distance from attacks and gaining exp without combat.
Melee Dance
Melee hero sitting behind creep waves and running forward to get last hits for gold and xp.
Nerf
Make something worse(an ability, stats, items, etc.)
Nuke
Magical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.
Owning
Killing enemy heros repeatedly.
Pool
Giving items to teammates hence boosting them.
Passive
This skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.
Push
Concentrating on destroying towers on a specific lane and generally making grounds.
Roshan
The strongest neutral creep in the map, near the first tower on the Scourge side. All players of a team will receive +800 gold if the killing blow is made by a player on the team.
Silence
Silence a hero to keep him from casting spells
Team sell
Controversial strategy to deal with the leaver's items. All items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money. Actually the team is loses out because only half the invested money is distributed. It is a better strategy to distribute the items among the players in a way that the greatest advantage from them will be received. For example Null Talisman benefits more Intelligence hero rather than other heroes. It should also be noted that since all players on the leaving hero's side gain control of the leaving hero, arguments often arise as people selfishly struggle for control of the leaver's strongest pieces of equipment although all the equipment stay in the team.
Tower-hugging
When a low-life hero stands by his tower because he is afraid of being killed out in his lane
Commands in the DotA Map
Game Modes
Typed by the blue player (usually the host) within the first 15 seconds of the game. As a general rule, the planned game mode(s) should always be included in the game name. Modes can now be entered on one line like "-apidsh" or "-dm -ar -sc". You do not need to worry about the order you enter the modes in, the game will handle it or warn you (and give you another chance) if the mode is incorrect/incompatible.
-ap / -allpick
Player may pick hero from all teams' taverns.
-ar / -allrandom
All players start off with a random hero chosen out of both taverns.
-du / duplicate mode
More than one copy of the same hero may be selected by different players. Currently only compatible with -allrandom mode.
-mm / -mirrormatch
Players may choose a hero as normal, but after a given period of time, the teams will be randomized according to the heroes chosen by both sides and corresponding players given the same hero. The resulting teams will be identical, hence the name of the mode (5v5 game = 5 pairs of heros chosen from 10 possible ones).
-rd / -randomdraft
This command gives a pool of 20(22?) heroes to pick in a 1-2-2-2-2-1 format, with either blue or pink going first, and then it will work down the rest of the colors with the team that is picking alternating each time.
-sc / super creeps
Random super creeps may spawn every creep wave. Completely random except for the progression of supercreeps (Golems, Scary Fish, Ancient Hydra) and played for the increased gameplay dynamics. Not completely considered "fair", due to the randomness and inconsistency of the super creeps spawning per side (e.g. Sentinels may receive spawns very late in the game compared to the Scourge getting spawns frequently earlier on).
-em / easymode
Building and tower hit points are reduced, higher rate of hero experience and gold accumulation. This mode was previously known as shortmode (-sm).
-dm / deathmatch
If a player's hero dies, that hero type is removed from gameplay and the player chooses a new hero from the remaining selection. When a team has thirty deaths, it is defeated. (This mode is currently bugged in version 6.12b when a hero dies he also loses 1 level)
-id / itemdrop
Enables random item drop upon death instead of losing money.
-lm / leaguemode
The teams will only be able to choose one hero at a time, until all players have picked their hero, in this order: Blue, Pink, Teal, Light Blue, Purple ... and finally Brown. This is to avoid one of the teams only choosing heroes countering the other teams heroes. This way the picks are justly distributed.
-teamrandom
Players receive a random hero on his corresponding side (either Sentinel or Scourge), he can repick for 500 gold during the first minute of the game by using the command -repick (see below).
-new
Enables an additional tavern with a new hero at the bottom right of the map. It is to serve as a buffer for newly introduced heros which are not yet balanced for normal play. Currently the only hero in this tavern is the Invoker. EDIT: This mode is no longer available.
-as/ -aa/ -ai
All strength/ agility/ intelligence heroes mode. Only strength/ agility/ intelligence heroes can be picked.
-sh / samehero
All players in the game will recieve the hero that the host either picks or randoms.
-ass
enables ass mode. All spell cooldowns are removed, and heroes have limitless mana.
Commands available to all players
-repick
Gives you a new, random hero if you're in an -ar game and you want to change your hero (costs 500 gold). There is a limited time window for repicking (the maximum number of "repicks" is one).
-refresh
With the Phantom Assassin (PA), it is used for refreshing her "invisibility" (due to a bug that removes this invisibility on death). Since the release of version 6.10, it no longer casts a Frost Nova animation on the PA.
-random
Selects a random hero from your side. You can repick another random hero by typing -repick, but it costs 150g. (note the different gold costs for repicking in -allrandom games and repicking when you yourself choose to -random.)
-movespeed
Displays current move speed (for debugging and informational purposes). Also works with -ms.
-recreate
For heroes that have the ability to undergo a metamorphosis that is not tied to the unit in the world editor map, namely Dragon Knight, Lycanthropy, Lifestealer, and Soul Keeper, where there are occasional problems with losing control of the unit. This is resolved by bringing the unit back to the 'fountain' area and typing this command. The command has a 200 second channeling time, to prevent abuses.
-unstuck
Transports your hero to the fountain after 50 seconds; it's used when you are stuck in a unmovable place (e.g. trapped in an area of trees). You cannot move while transporting.
-matchup
Displays the enemy players' alias along with which hero they are currently controlling. Also works with -ma.
-cs/-cson/off
Shows you your current creep kills. The board(cson) continually shows the number, while the normal command does not.
-swaphero
Allows you to select any teammate from a menu. That teammate will be given the option to either select 'yes' or 'no' to the question if he wants to trade his hero with you. If he chooses 'yes', all items will be carried over and control over the hero switches. If he chooses 'no', nothing will happen. Either way, you cannot use the command -swaphero again. Each player may use this command once, so it is possible that one hero is swapped between multiple players. This command cannot be typed after the first wave of creep commences.
-disablehelp / -enablehelp
These two commands are designed to prevent abuses of Chen's Test of Faith. If you type -disablehelp at the beginning of the game, Chen's Test of Faith will not work on you. If you type -enablehelp later on, Chen's spell will work on you.
-denyinfo
This command shows the -cs board, and it also shows a ! whenever a creep or tower is denied. aka -di
Refer to this thread: www.dotaportal.com/forums/What-comm...ete-t11253.html for a more comprehensive list of updated commands
DotA Allstars Hero Classifications
Heroes in Allstars are given certain classifications which will influence their method of play. For example, stunners (heroes which can stun enemies) are usually accompanied by assassins or nukers to efficiently kill an enemy hero.
Assassins
Heroes which specialize at killing other heroes quickly through physical damage. All of them have some form of invisibility or ambushing suddenly. Any hero with windwalk, an invisibility skill, or blink can fall into this category.
Disablers
Heroes who possess the ability to disable other characters, basically forcing them into a disadvantage while they attempt to fight or flee. Disables include any spells that move the enemy without his or her consent, stun an enemy, reduce movement speed, disallow movement, reduce damage, reduce attack speed, reduce armor, prevent physical attack, or prevent spell-casting. Though many spells fall under these categories, the general rule of an effective disable is a spell that can extend an enemy's presence in combat against his or her will, which therefore only includes the first four of the listed effects. Also, passive abilities are often ignored as disables. Rhasta and Lion are two famous examples, both having two disable skills (Lion has impale and voodoo, rhasta has shackles and voodoo).
Nukers
Heroes who possess the ability to cause a significant amount of damage in a single instant via use of activated abilities in lieu of a physical attack. E.g. Lion with Impale and Finger of Death, Slayer with Dragon Slave and Light Strike Array+Laguna Blade.
Support
Heroes whose skills are meant to directly aid the rest of the team. Heroes with healing or protective skills fall into this category. Pushers can also be counted as support, although sometimes they can be used individually instead of working together with the team.
Pushers
Heroes which can quickly destroy enemy towers and creep generators due to their ability to summon additional units or deal damage to an area of enemy creeps. E.g. Prophet with Force of Nature, Warlock with Infernals, and Keeper of the Light with Illuminate and Ignus Fatuus.
Spammers
Heroes who spam offensive spells repeatedly in an attempt to kill an enemy hero or disrupt the opponents' play. This frequently causes enemy heroes to go back to their Fountain of Health to heal, thereby wasting time and causing the enemy hero to lose experience. E.g. Zeus with Lightning Arc and Death Prophet with Carrion Swarm and Witchcraft. A "spammer" is typically just a specific kind of nuker.
Stunners
Heroes who possess the ability to stun other characters. Certain heroes have passive skills enabling their attacks to have a chance of stunning. When such heroes are able to keep the enemy constantly stunned it is known informally as permastun. E.g. Lion with Impale, Leoric with Storm Bolt, and Sand King with Burrowstrike.
Tankers
Heroes who can absorb huge amounts of damage with either high health or armor count. Typically used to destroy enemy towers. E.g. Treant Protector with Living Armor, Centaur Warchief with high base Strength and Great Fortitude, and Morphling with Morph Strength.
Allusions
These are allusions present in the Warcraft III custom map Defense of the Ancients: Allstars variant.
Items
Aegis of the Immortal
A shield used by Zeus, the Greek god.
Aghanim's Scepter
Refers to Aghanim, the final boss in some of the Zelda games.
Burize-Do Kyanon
An item from Diablo II.
Dagon
A Semitic God.
Eul's Scepter of Divinity
A tribute to the creator of the original Defense of the Ancients, which included an item of the same name. The item "Guinsoo's Scythe of Vyse" derives from it. The fact that the latter is more powerful (using ESoD as a recipe ingredient, and is in a higher tier of items) may have been to imply Guinsoo's superiority, or simply to represent the development of the map over time.
Eye of Skadi
Skadi is the wife of the Van god Njord in Norse mythology. She was the Goddess of winter, and as a tribute to her the item causes a hero's attack to deal frost damage, slowing opponents.
Lothar's Edge
A tribute to Sir Anduin Lothar, the Champion of Azeroth, during the First War (in Warcraft and Warcraft II.)
Necronomicon
A fictional book of magic, by H. P. Lovecraft.
Nethrezim Buckler
The Nathrezim or Dreadlords are a race in the Warcraft universe of games.
Stygian Desolator
A weapon from the game Anarchy Online.
Hand of Midas
Midas is a character in Greek mythology who turned everything he touched into gold.
Heart of Tarrasque
A mythical creature resembling a dragon, lion and scorpion. Also a small boss from Starcraft, another Blizzard game.
Yasha
A type of demon in Indian mythology. Also refers to a sword from the game Phantasy Star Online.
Sange
Another sword from the game Phantasy Star Online.
Sange and Yasha
In Phantasy Star Online The Sange and Yasha could be combined to form a formidable dual sword weapon, and thus the same is allowed here.
Monkey King Bar
From the chinese folk tale Journey to the West, the Monkey King Bar was a staff used by the hero Sun Wukong and could alter its size to his will. The weapon also appears in Phantasy Star Online and maybe also be another reference to that game.
Black King Bar
Appears in the game Phantasy Star Online, however in that game it is an upgraded form of the Monkey King Bar.
Heroes
Note: This section only explains the possible allusions that exist in the DotA Allstars heroes and is not meant to be a hero guide/description/spell list.
Abbadon
1) Abbadon, the Despoiler, from Games Workshop's Warhammer 40, 000. He was the leader of the 4 great chaos.
2) Abbadon is the Romanized translation of the Hebrew Azrael, the Angel of Death. (Also known as the slayer of Egyptian first-borns)
Akasha
One of the five elements of Hinduism. Also the name of the Queen of the d**ned from a book by Anne Rice.
Atropos
One of the three fates in Greek mythology, who literally "cut the thread of life" according to legend. This is characterized in Allstars with the ultimate skill Fiend's Grip which severely drains enemy life.
Azwraith
The Phantom Lancer. Uses a model/icon based on a Final Fantasy character, Kimhari.
Furion
The leader of the Night Elves, with his command of nature, in Warcraft III.
Bradwarden
Centaur character from R.A. Salvatore's book The Demon Awakens
Juggernaut
An orc blademaster whos ultimate is the derivative of Cloud Strife's omnislash.
Lina Inverse
Powerful spellcaster, whose name originates from Slayers, a famous manga and anime.
Kel'Thuzad
The Lich King's disciple in the original Warcraft III.
King Leoric
Skeleton King; his name comes from a character in Diablo whose son was possessed by the demon.
Krobelus
A character (missionary role) in the game Summoner 2.
Leviathan
Strength hero that looks like a sea giant. His name comes from a Biblical sea creature.
Lucifer
A Pit Lord, referring to the fallen archangel (the Devil) in Christian tradition.
Leshrac (the Malicious)
A character from the Ice Age saga of Magic the Gathering. (http://www.phyrexia.com/continuity/Leshrac.shtml)
Magnus
A reference to German physicist Heinrich Magnus who described a physical phenomenon called the Magnus effect, that is apt because of Magnus' (the Magnataur's) ultimate Reverse Polarity acting like the Magnus effect.
Medusa (the Gorgon)
A monster in Greek mythology whose gaze turned people to stone. This is represented in-game using the skills Purge and Gaze (certain versions only) which greatly slows enemies, however does not turn them into stone.
Morphling
A shapeshifter from Wizards of the Coast's Magic the Gathering, which is also adept at switching stats. More information on this card can be found here
Naga Siren
Derived from Greek Mythology, where sirens (half woman half sea creatures) were enticing men on ships to their island. In the game, her ultimate spell (Song of the Siren) causes all enemies in the surrounding area to sleep for a short period of time.
Rexxar
The wandering Beastmaster who played the main role in the orc campaign from the Frozen Throne.
Rikimaru
A stealth ninja in the game Tenchu: The Stealth Assassins.
Squee
Character from Magic, the Gathering. A goblin from the Weatherlight saga .
Syllabear
Syllabear is named after Syllable from clan TDA who worked with Guinsoo with the development of DotA.
VolJin
The leader of a band of trolls, the Darkspear tribe. Their tribe was saved from the humans by Rexxar, the Beastmaster.
Zeus
Leader of the gods in Greek mythology. Zeus was the god of lightning, and in Dota: Allstars the Zeus hero specializes in lightning-based spells.
General shortforms
afk = away from keyboard
bb = bye bye
bbl = be back later
brb = be right back
bs = bullnuts OR backstab (an ambush)
buff = make something better (an ability, stats, items etc)
dw = dont worry
gj = good job
gl hf = good luck, have fun
gw = good work
imba = imbalanced
lo = hello
lol = laughing out loud
nerf = make something worse (an ability, stats, items etc)
nm = nvm = never mind
ppl = people
Dota related shortforms
b = back = retreat
bkb = black king bar
dd = doubledamage
dmg = damage
dota = defence of the ancients
dps = damage per second
eos = eye of skadi
fend = defend
gg = good game
ks = killsteal
mkb = monkey king bar
pub = pubbie = public = public game
rax = barracks, if yours is destroyed the opposing team's creeps get stronger
regen = regeneration
rm = remake
ror = ring of regenation
roh = ring of health
ulti = a hero's ultimate spell
crit = critical
HP = hit points
MP = mana points
noob = someone relatively new to the game
XP = Experience
AoE= Area of effect. Used to describe spells which target an area rather then a single unit
dps = damage per second
ff = forfeit
mia = missing in action. Used to tell others that the enemy hero(s) in your lane is missing
Hero/Item nicknames and shortforms
Harby/OD = Harbinger, the Obsidian Destroyer
BM = Rexxar, the BeastMaster
CM = Crystal Maiden
Pig/BB = Rigwarl, BristleBack
PA = Phantom Assassin
clinkz = Bone Clinkz, the BoneFletcher
sheepstick = Guinsoo's Scythe of Vyse
sk = Sand King, Soul Keeper, Skeleton King
sniper = Kardel Sharpeye, the Dwarven Sniper
blink dagger = Dagger of Escape
BoT = Boots of Travel
Deso = Stygian Desolator
HoT = Heart of Tarrasque
Necro = Necromonicon
RoB = Ring of the Basilus
Manta = Manta Style
Null = Null talisman
HoM/Midas = Hand of Midas
Basher = Cranium Basher
Mael = Maelstrom
HoD = Helm of the Dominator
BF/Bfury = Battlefury
Divine = Divine Rapier
Angha / Scepter = Anghamins Scepter
MoM = Mask of Madness
Dota related terms
Backdooring
Happens when the enemy hero attacks your tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.
Blink
Using the ability blink
Buff
Make something better (an ability, stats, items, etc.)
Burn
Commonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"
Cannon Fodder
A free kill, suicidal person
Carry
A hero that farms for a majority of the game then leads(carries) the team to victory.
Channeling
A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.
Disable
Spells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.
Farm
Activity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.
Feed
Giving items to teammates hence boosting them. It also means dying to enemy hence granting opponents gold and experience points making them stronger as a result.
Feeder
An ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.
Gank
The process of grouping together to ambush/kill heroes, same as rape and gangbang
Inhouse
A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.
Instant ability
Skills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.
Killsteal
Stealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.
Leech
standing safe distance from attacks and gaining exp without combat.
Melee Dance
Melee hero sitting behind creep waves and running forward to get last hits for gold and xp.
Nerf
Make something worse(an ability, stats, items, etc.)
Nuke
Magical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.
Owning
Killing enemy heros repeatedly.
Pool
Giving items to teammates hence boosting them.
Passive
This skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.
Push
Concentrating on destroying towers on a specific lane and generally making grounds.
Roshan
The strongest neutral creep in the map, near the first tower on the Scourge side. All players of a team will receive +800 gold if the killing blow is made by a player on the team.
Silence
Silence a hero to keep him from casting spells
Team sell
Controversial strategy to deal with the leaver's items. All items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money. Actually the team is loses out because only half the invested money is distributed. It is a better strategy to distribute the items among the players in a way that the greatest advantage from them will be received. For example Null Talisman benefits more Intelligence hero rather than other heroes. It should also be noted that since all players on the leaving hero's side gain control of the leaving hero, arguments often arise as people selfishly struggle for control of the leaver's strongest pieces of equipment although all the equipment stay in the team.
Tower-hugging
When a low-life hero stands by his tower because he is afraid of being killed out in his lane
Commands in the DotA Map
Game Modes
Typed by the blue player (usually the host) within the first 15 seconds of the game. As a general rule, the planned game mode(s) should always be included in the game name. Modes can now be entered on one line like "-apidsh" or "-dm -ar -sc". You do not need to worry about the order you enter the modes in, the game will handle it or warn you (and give you another chance) if the mode is incorrect/incompatible.
-ap / -allpick
Player may pick hero from all teams' taverns.
-ar / -allrandom
All players start off with a random hero chosen out of both taverns.
-du / duplicate mode
More than one copy of the same hero may be selected by different players. Currently only compatible with -allrandom mode.
-mm / -mirrormatch
Players may choose a hero as normal, but after a given period of time, the teams will be randomized according to the heroes chosen by both sides and corresponding players given the same hero. The resulting teams will be identical, hence the name of the mode (5v5 game = 5 pairs of heros chosen from 10 possible ones).
-rd / -randomdraft
This command gives a pool of 20(22?) heroes to pick in a 1-2-2-2-2-1 format, with either blue or pink going first, and then it will work down the rest of the colors with the team that is picking alternating each time.
-sc / super creeps
Random super creeps may spawn every creep wave. Completely random except for the progression of supercreeps (Golems, Scary Fish, Ancient Hydra) and played for the increased gameplay dynamics. Not completely considered "fair", due to the randomness and inconsistency of the super creeps spawning per side (e.g. Sentinels may receive spawns very late in the game compared to the Scourge getting spawns frequently earlier on).
-em / easymode
Building and tower hit points are reduced, higher rate of hero experience and gold accumulation. This mode was previously known as shortmode (-sm).
-dm / deathmatch
If a player's hero dies, that hero type is removed from gameplay and the player chooses a new hero from the remaining selection. When a team has thirty deaths, it is defeated. (This mode is currently bugged in version 6.12b when a hero dies he also loses 1 level)
-id / itemdrop
Enables random item drop upon death instead of losing money.
-lm / leaguemode
The teams will only be able to choose one hero at a time, until all players have picked their hero, in this order: Blue, Pink, Teal, Light Blue, Purple ... and finally Brown. This is to avoid one of the teams only choosing heroes countering the other teams heroes. This way the picks are justly distributed.
-teamrandom
Players receive a random hero on his corresponding side (either Sentinel or Scourge), he can repick for 500 gold during the first minute of the game by using the command -repick (see below).
-new
Enables an additional tavern with a new hero at the bottom right of the map. It is to serve as a buffer for newly introduced heros which are not yet balanced for normal play. Currently the only hero in this tavern is the Invoker. EDIT: This mode is no longer available.
-as/ -aa/ -ai
All strength/ agility/ intelligence heroes mode. Only strength/ agility/ intelligence heroes can be picked.
-sh / samehero
All players in the game will recieve the hero that the host either picks or randoms.
-ass
enables ass mode. All spell cooldowns are removed, and heroes have limitless mana.
Commands available to all players
-repick
Gives you a new, random hero if you're in an -ar game and you want to change your hero (costs 500 gold). There is a limited time window for repicking (the maximum number of "repicks" is one).
-refresh
With the Phantom Assassin (PA), it is used for refreshing her "invisibility" (due to a bug that removes this invisibility on death). Since the release of version 6.10, it no longer casts a Frost Nova animation on the PA.
-random
Selects a random hero from your side. You can repick another random hero by typing -repick, but it costs 150g. (note the different gold costs for repicking in -allrandom games and repicking when you yourself choose to -random.)
-movespeed
Displays current move speed (for debugging and informational purposes). Also works with -ms.
-recreate
For heroes that have the ability to undergo a metamorphosis that is not tied to the unit in the world editor map, namely Dragon Knight, Lycanthropy, Lifestealer, and Soul Keeper, where there are occasional problems with losing control of the unit. This is resolved by bringing the unit back to the 'fountain' area and typing this command. The command has a 200 second channeling time, to prevent abuses.
-unstuck
Transports your hero to the fountain after 50 seconds; it's used when you are stuck in a unmovable place (e.g. trapped in an area of trees). You cannot move while transporting.
-matchup
Displays the enemy players' alias along with which hero they are currently controlling. Also works with -ma.
-cs/-cson/off
Shows you your current creep kills. The board(cson) continually shows the number, while the normal command does not.
-swaphero
Allows you to select any teammate from a menu. That teammate will be given the option to either select 'yes' or 'no' to the question if he wants to trade his hero with you. If he chooses 'yes', all items will be carried over and control over the hero switches. If he chooses 'no', nothing will happen. Either way, you cannot use the command -swaphero again. Each player may use this command once, so it is possible that one hero is swapped between multiple players. This command cannot be typed after the first wave of creep commences.
-disablehelp / -enablehelp
These two commands are designed to prevent abuses of Chen's Test of Faith. If you type -disablehelp at the beginning of the game, Chen's Test of Faith will not work on you. If you type -enablehelp later on, Chen's spell will work on you.
-denyinfo
This command shows the -cs board, and it also shows a ! whenever a creep or tower is denied. aka -di
Refer to this thread: www.dotaportal.com/forums/What-comm...ete-t11253.html for a more comprehensive list of updated commands
DotA Allstars Hero Classifications
Heroes in Allstars are given certain classifications which will influence their method of play. For example, stunners (heroes which can stun enemies) are usually accompanied by assassins or nukers to efficiently kill an enemy hero.
Assassins
Heroes which specialize at killing other heroes quickly through physical damage. All of them have some form of invisibility or ambushing suddenly. Any hero with windwalk, an invisibility skill, or blink can fall into this category.
Disablers
Heroes who possess the ability to disable other characters, basically forcing them into a disadvantage while they attempt to fight or flee. Disables include any spells that move the enemy without his or her consent, stun an enemy, reduce movement speed, disallow movement, reduce damage, reduce attack speed, reduce armor, prevent physical attack, or prevent spell-casting. Though many spells fall under these categories, the general rule of an effective disable is a spell that can extend an enemy's presence in combat against his or her will, which therefore only includes the first four of the listed effects. Also, passive abilities are often ignored as disables. Rhasta and Lion are two famous examples, both having two disable skills (Lion has impale and voodoo, rhasta has shackles and voodoo).
Nukers
Heroes who possess the ability to cause a significant amount of damage in a single instant via use of activated abilities in lieu of a physical attack. E.g. Lion with Impale and Finger of Death, Slayer with Dragon Slave and Light Strike Array+Laguna Blade.
Support
Heroes whose skills are meant to directly aid the rest of the team. Heroes with healing or protective skills fall into this category. Pushers can also be counted as support, although sometimes they can be used individually instead of working together with the team.
Pushers
Heroes which can quickly destroy enemy towers and creep generators due to their ability to summon additional units or deal damage to an area of enemy creeps. E.g. Prophet with Force of Nature, Warlock with Infernals, and Keeper of the Light with Illuminate and Ignus Fatuus.
Spammers
Heroes who spam offensive spells repeatedly in an attempt to kill an enemy hero or disrupt the opponents' play. This frequently causes enemy heroes to go back to their Fountain of Health to heal, thereby wasting time and causing the enemy hero to lose experience. E.g. Zeus with Lightning Arc and Death Prophet with Carrion Swarm and Witchcraft. A "spammer" is typically just a specific kind of nuker.
Stunners
Heroes who possess the ability to stun other characters. Certain heroes have passive skills enabling their attacks to have a chance of stunning. When such heroes are able to keep the enemy constantly stunned it is known informally as permastun. E.g. Lion with Impale, Leoric with Storm Bolt, and Sand King with Burrowstrike.
Tankers
Heroes who can absorb huge amounts of damage with either high health or armor count. Typically used to destroy enemy towers. E.g. Treant Protector with Living Armor, Centaur Warchief with high base Strength and Great Fortitude, and Morphling with Morph Strength.
Allusions
These are allusions present in the Warcraft III custom map Defense of the Ancients: Allstars variant.
Items
Aegis of the Immortal
A shield used by Zeus, the Greek god.
Aghanim's Scepter
Refers to Aghanim, the final boss in some of the Zelda games.
Burize-Do Kyanon
An item from Diablo II.
Dagon
A Semitic God.
Eul's Scepter of Divinity
A tribute to the creator of the original Defense of the Ancients, which included an item of the same name. The item "Guinsoo's Scythe of Vyse" derives from it. The fact that the latter is more powerful (using ESoD as a recipe ingredient, and is in a higher tier of items) may have been to imply Guinsoo's superiority, or simply to represent the development of the map over time.
Eye of Skadi
Skadi is the wife of the Van god Njord in Norse mythology. She was the Goddess of winter, and as a tribute to her the item causes a hero's attack to deal frost damage, slowing opponents.
Lothar's Edge
A tribute to Sir Anduin Lothar, the Champion of Azeroth, during the First War (in Warcraft and Warcraft II.)
Necronomicon
A fictional book of magic, by H. P. Lovecraft.
Nethrezim Buckler
The Nathrezim or Dreadlords are a race in the Warcraft universe of games.
Stygian Desolator
A weapon from the game Anarchy Online.
Hand of Midas
Midas is a character in Greek mythology who turned everything he touched into gold.
Heart of Tarrasque
A mythical creature resembling a dragon, lion and scorpion. Also a small boss from Starcraft, another Blizzard game.
Yasha
A type of demon in Indian mythology. Also refers to a sword from the game Phantasy Star Online.
Sange
Another sword from the game Phantasy Star Online.
Sange and Yasha
In Phantasy Star Online The Sange and Yasha could be combined to form a formidable dual sword weapon, and thus the same is allowed here.
Monkey King Bar
From the chinese folk tale Journey to the West, the Monkey King Bar was a staff used by the hero Sun Wukong and could alter its size to his will. The weapon also appears in Phantasy Star Online and maybe also be another reference to that game.
Black King Bar
Appears in the game Phantasy Star Online, however in that game it is an upgraded form of the Monkey King Bar.
Heroes
Note: This section only explains the possible allusions that exist in the DotA Allstars heroes and is not meant to be a hero guide/description/spell list.
Abbadon
1) Abbadon, the Despoiler, from Games Workshop's Warhammer 40, 000. He was the leader of the 4 great chaos.
2) Abbadon is the Romanized translation of the Hebrew Azrael, the Angel of Death. (Also known as the slayer of Egyptian first-borns)
Akasha
One of the five elements of Hinduism. Also the name of the Queen of the d**ned from a book by Anne Rice.
Atropos
One of the three fates in Greek mythology, who literally "cut the thread of life" according to legend. This is characterized in Allstars with the ultimate skill Fiend's Grip which severely drains enemy life.
Azwraith
The Phantom Lancer. Uses a model/icon based on a Final Fantasy character, Kimhari.
Furion
The leader of the Night Elves, with his command of nature, in Warcraft III.
Bradwarden
Centaur character from R.A. Salvatore's book The Demon Awakens
Juggernaut
An orc blademaster whos ultimate is the derivative of Cloud Strife's omnislash.
Lina Inverse
Powerful spellcaster, whose name originates from Slayers, a famous manga and anime.
Kel'Thuzad
The Lich King's disciple in the original Warcraft III.
King Leoric
Skeleton King; his name comes from a character in Diablo whose son was possessed by the demon.
Krobelus
A character (missionary role) in the game Summoner 2.
Leviathan
Strength hero that looks like a sea giant. His name comes from a Biblical sea creature.
Lucifer
A Pit Lord, referring to the fallen archangel (the Devil) in Christian tradition.
Leshrac (the Malicious)
A character from the Ice Age saga of Magic the Gathering. (http://www.phyrexia.com/continuity/Leshrac.shtml)
Magnus
A reference to German physicist Heinrich Magnus who described a physical phenomenon called the Magnus effect, that is apt because of Magnus' (the Magnataur's) ultimate Reverse Polarity acting like the Magnus effect.
Medusa (the Gorgon)
A monster in Greek mythology whose gaze turned people to stone. This is represented in-game using the skills Purge and Gaze (certain versions only) which greatly slows enemies, however does not turn them into stone.
Morphling
A shapeshifter from Wizards of the Coast's Magic the Gathering, which is also adept at switching stats. More information on this card can be found here
Naga Siren
Derived from Greek Mythology, where sirens (half woman half sea creatures) were enticing men on ships to their island. In the game, her ultimate spell (Song of the Siren) causes all enemies in the surrounding area to sleep for a short period of time.
Rexxar
The wandering Beastmaster who played the main role in the orc campaign from the Frozen Throne.
Rikimaru
A stealth ninja in the game Tenchu: The Stealth Assassins.
Squee
Character from Magic, the Gathering. A goblin from the Weatherlight saga .
Syllabear
Syllabear is named after Syllable from clan TDA who worked with Guinsoo with the development of DotA.
VolJin
The leader of a band of trolls, the Darkspear tribe. Their tribe was saved from the humans by Rexxar, the Beastmaster.
Zeus
Leader of the gods in Greek mythology. Zeus was the god of lightning, and in Dota: Allstars the Zeus hero specializes in lightning-based spells.